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	<title>Comments on: 3 Ways To Model The Same Thing</title>
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	<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/</link>
	<description>Welcome to CADFanatic - A Blog About SolidWorks &#38; the 3D CAD Industry in General</description>
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		<title>By: itjobs1</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-522</link>
		<dc:creator>itjobs1</dc:creator>
		<pubDate>Thu, 03 Dec 2009 20:36:38 +0000</pubDate>
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		<description>Great idea&lt;br&gt;thank you&lt;br&gt;&lt;a href=&quot;http://www.staffingpower.com&quot; rel=&quot;nofollow&quot;&gt;www.staffingpower.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great idea<br />thank you<br /><a href="http://www.staffingpower.com" rel="nofollow">http://www.staffingpower.com</a></p>
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		<title>By: itjobs1</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-490</link>
		<dc:creator>itjobs1</dc:creator>
		<pubDate>Thu, 03 Dec 2009 15:36:38 +0000</pubDate>
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		<description>Great idea&lt;br&gt;thank you&lt;br&gt;&lt;a href=&quot;http://www.staffingpower.com&quot; rel=&quot;nofollow&quot;&gt;www.staffingpower.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great idea<br />thank you<br /><a href="http://www.staffingpower.com" rel="nofollow">http://www.staffingpower.com</a></p>
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		<title>By: jaiswal utsav</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-472</link>
		<dc:creator>jaiswal utsav</dc:creator>
		<pubDate>Mon, 05 Oct 2009 00:58:27 +0000</pubDate>
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		<description>hi there &lt;br&gt;my name is jaiswal utsav.i anm a nechanical engineer&lt;br&gt;&lt;br&gt;instead of using cut,it would be better to make the sketch 1st sketch in such a manner so that when u create a rvolve &lt;br&gt;it would result in the desired feature ,at once</description>
		<content:encoded><![CDATA[<p>hi there <br />my name is jaiswal utsav.i anm a nechanical engineer</p>
<p>instead of using cut,it would be better to make the sketch 1st sketch in such a manner so that when u create a rvolve <br />it would result in the desired feature ,at once</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-455</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 15:27:44 +0000</pubDate>
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		<description>All of the methods but one shown in my post above and including the groove in the main revolve are equally easy to modify with a double click on the sketch or feature or a click and drag with Instant 3D on.  The only exception is for the offset cut; AFAIK, that one would require going into the feature definition to change the location.</description>
		<content:encoded><![CDATA[<p>All of the methods but one shown in my post above and including the groove in the main revolve are equally easy to modify with a double click on the sketch or feature or a click and drag with Instant 3D on.  The only exception is for the offset cut; AFAIK, that one would require going into the feature definition to change the location.</p>
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		<title>By: burhop</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-454</link>
		<dc:creator>burhop</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/#comment-454</guid>
		<description>Which option is best if you think you want to modify it later? An o-ring will likely always be circlular but you may want to move it higher or lower in the cylinder.</description>
		<content:encoded><![CDATA[<p>Which option is best if you think you want to modify it later? An o-ring will likely always be circlular but you may want to move it higher or lower in the cylinder.</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-453</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:46:20 +0000</pubDate>
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		<description>As far as modeling reflecting real world procedures; I would not necessarily agree with this.  If you modeled everything as it would be actually be made, you would start with a billet and start cutting away - not that there is anything exactly wrong with that, either.  I&#039;ve actually done a few models this way when dealing with structural shapes, and know others that have too.&lt;br&gt;&lt;br&gt;I suspect that in this particular case, most folks would just model the groove in with the original revolve...</description>
		<content:encoded><![CDATA[<p>As far as modeling reflecting real world procedures; I would not necessarily agree with this.  If you modeled everything as it would be actually be made, you would start with a billet and start cutting away &#8211; not that there is anything exactly wrong with that, either.  I&#39;ve actually done a few models this way when dealing with structural shapes, and know others that have too.</p>
<p>I suspect that in this particular case, most folks would just model the groove in with the original revolve&#8230;</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-447</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/#comment-447</guid>
		<description>All of the methods but one shown in my post above and including the groove in the main revolve are equally easy to modify with a double click on the sketch or feature or a click and drag with Instant 3D on.  The only exception is for the offset cut; AFAIK, that one would require going into the feature definition to change the location.</description>
		<content:encoded><![CDATA[<p>All of the methods but one shown in my post above and including the groove in the main revolve are equally easy to modify with a double click on the sketch or feature or a click and drag with Instant 3D on.  The only exception is for the offset cut; AFAIK, that one would require going into the feature definition to change the location.</p>
]]></content:encoded>
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		<title>By: burhop</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-446</link>
		<dc:creator>burhop</dc:creator>
		<pubDate>Thu, 27 Aug 2009 13:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/#comment-446</guid>
		<description>Which option is best if you think you want to modify it later? An o-ring will likely always be circlular but you may want to move it higher or lower in the cylinder.</description>
		<content:encoded><![CDATA[<p>Which option is best if you think you want to modify it later? An o-ring will likely always be circlular but you may want to move it higher or lower in the cylinder.</p>
]]></content:encoded>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-445</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Thu, 27 Aug 2009 13:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/#comment-445</guid>
		<description>As far as modeling reflecting real world procedures; I would not necessarily agree with this.  If you modeled everything as it would be actually be made, you would start with a billet and start cutting away - not that there is anything exactly wrong with that, either.  I&#039;ve actually done a few models this way when dealing with structural shapes, and know others that have too.&lt;br&gt;&lt;br&gt;I suspect that in this particular case, most folks would just model the groove in with the original revolve...</description>
		<content:encoded><![CDATA[<p>As far as modeling reflecting real world procedures; I would not necessarily agree with this.  If you modeled everything as it would be actually be made, you would start with a billet and start cutting away &#8211; not that there is anything exactly wrong with that, either.  I&#39;ve actually done a few models this way when dealing with structural shapes, and know others that have too.</p>
<p>I suspect that in this particular case, most folks would just model the groove in with the original revolve&#8230;</p>
]]></content:encoded>
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		<title>By: Edwin Muirhead</title>
		<link>http://www.cadfanatic.com/2009/08/3-ways-to-model-the-same-thing/comment-page-1/#comment-444</link>
		<dc:creator>Edwin Muirhead</dc:creator>
		<pubDate>Thu, 27 Aug 2009 07:21:36 +0000</pubDate>
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		<description>Great idea comparing methods, though an o-ring groove is usually created as a &quot;revolved&quot; feature in the real world (turned), so shouldn&#039;t the CAD model follow this?&lt;br&gt;Ed</description>
		<content:encoded><![CDATA[<p>Great idea comparing methods, though an o-ring groove is usually created as a &#8220;revolved&#8221; feature in the real world (turned), so shouldn&#39;t the CAD model follow this?<br />Ed</p>
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