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	<title>Comments on: OnLive Unveils Gaming On Demand &#8211; Will CAD &amp; Other Apps Follow?</title>
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	<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/</link>
	<description>Welcome to CADFanatic - A Blog About SolidWorks &#38; the 3D CAD Industry in General</description>
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		<title>By: emre</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-554</link>
		<dc:creator>emre</dc:creator>
		<pubDate>Mon, 21 Dec 2009 13:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-554</guid>
		<description>cool i want this</description>
		<content:encoded><![CDATA[<p>cool i want this</p>
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		<title>By: emre</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-504</link>
		<dc:creator>emre</dc:creator>
		<pubDate>Mon, 21 Dec 2009 08:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-504</guid>
		<description>cool i want this</description>
		<content:encoded><![CDATA[<p>cool i want this</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-353</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 14 Apr 2009 15:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-353</guid>
		<description>Yes, there is a lot of dependence on ISP&#039;s and the Internet, but I do think that this is defintely a viable business model if the performance lives up to the hype.&lt;br&gt;&lt;br&gt;Although there is something about having the actual media in your hands...kind of a sense of ownership.  But this way, your games will always be up to date (no more patching!)...  I wonder how mods will work?</description>
		<content:encoded><![CDATA[<p>Yes, there is a lot of dependence on ISP&#39;s and the Internet, but I do think that this is defintely a viable business model if the performance lives up to the hype.</p>
<p>Although there is something about having the actual media in your hands&#8230;kind of a sense of ownership.  But this way, your games will always be up to date (no more patching!)&#8230;  I wonder how mods will work?</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-249</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 14 Apr 2009 14:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-249</guid>
		<description>Yes, there is a lot of dependence on ISP&#039;s and the Internet, but I do think that this is defintely a viable business model if the performance lives up to the hype.&lt;br&gt;&lt;br&gt;Although there is something about having the actual media in your hands...kind of a sense of ownership.  But this way, your games will always be up to date (no more patching!)...  I wonder how mods will work?</description>
		<content:encoded><![CDATA[<p>Yes, there is a lot of dependence on ISP&#39;s and the Internet, but I do think that this is defintely a viable business model if the performance lives up to the hype.</p>
<p>Although there is something about having the actual media in your hands&#8230;kind of a sense of ownership.  But this way, your games will always be up to date (no more patching!)&#8230;  I wonder how mods will work?</p>
]]></content:encoded>
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		<title>By: plyplema</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-244</link>
		<dc:creator>plyplema</dc:creator>
		<pubDate>Tue, 14 Apr 2009 04:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-244</guid>
		<description>The only reason I can see gaming developers using something like this is to generate the recurring income that World of warcraft and the likes live off.  Most of these intense games are for players who have the latest and greatest to start with.  It will be interesting to see if they thinking the app market general could even support such an idea.  Relying on external sources (your ISP and then the cloud) to perform day to day business operations might make it too risky for real world use.  If a game plays up no production time is lost...</description>
		<content:encoded><![CDATA[<p>The only reason I can see gaming developers using something like this is to generate the recurring income that World of warcraft and the likes live off.  Most of these intense games are for players who have the latest and greatest to start with.  It will be interesting to see if they thinking the app market general could even support such an idea.  Relying on external sources (your ISP and then the cloud) to perform day to day business operations might make it too risky for real world use.  If a game plays up no production time is lost&#8230;</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-237</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-237</guid>
		<description>Matt,&lt;br&gt;&lt;br&gt;True, I think that there will still be a definite need for standalone versions.  But there are certain cases where access to SolidWorks (and other apps) via SaaS would be a very nice option to have.</description>
		<content:encoded><![CDATA[<p>Matt,</p>
<p>True, I think that there will still be a definite need for standalone versions.  But there are certain cases where access to SolidWorks (and other apps) via SaaS would be a very nice option to have.</p>
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		<title>By: fcsuper</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-236</link>
		<dc:creator>fcsuper</dc:creator>
		<pubDate>Mon, 06 Apr 2009 13:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-236</guid>
		<description>I&#039;m not a fan of cloud software for high end CAD applications.  Image if a company no longer wishes to upgrade SW and just wants to use what they have?  They can&#039;t.  Also, for companies in regulated environments, this would be a massive no-no since there is no way for the company to control the version in use, which is essential when V&amp;V&#039;ing.</description>
		<content:encoded><![CDATA[<p>I&#39;m not a fan of cloud software for high end CAD applications.  Image if a company no longer wishes to upgrade SW and just wants to use what they have?  They can&#39;t.  Also, for companies in regulated environments, this would be a massive no-no since there is no way for the company to control the version in use, which is essential when V&#038;V&#39;ing.</p>
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		<title>By: Brian</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-234</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 03 Apr 2009 18:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-234</guid>
		<description>From what I have gathered, they do the heavy work crunching on their server farms, and then basically stream the video to you; almost like watching a movie.  I would think that your connection speed would still play a part in it though...&lt;br&gt;&lt;br&gt;If no connection, then you have the same problem as with every other cloud application...dead in the water.&lt;br&gt;&lt;br&gt;As far as standalone running faster than SaS, that would be true provided you had the hardware required.  But with something like this, there is the potential to run say, SolidWorks, on that old dusty box up in your attic or maybe even a smartphone!&lt;br&gt;&lt;br&gt;That is one of the things that gets me most excited; you could go longer between hardware upgrade cycles, for instance!&lt;br&gt;&lt;br&gt;Also, you can rent the software instead of having to buy and maintain maintenance.  You will always have access to the latest and greatest.</description>
		<content:encoded><![CDATA[<p>From what I have gathered, they do the heavy work crunching on their server farms, and then basically stream the video to you; almost like watching a movie.  I would think that your connection speed would still play a part in it though&#8230;</p>
<p>If no connection, then you have the same problem as with every other cloud application&#8230;dead in the water.</p>
<p>As far as standalone running faster than SaS, that would be true provided you had the hardware required.  But with something like this, there is the potential to run say, SolidWorks, on that old dusty box up in your attic or maybe even a smartphone!</p>
<p>That is one of the things that gets me most excited; you could go longer between hardware upgrade cycles, for instance!</p>
<p>Also, you can rent the software instead of having to buy and maintain maintenance.  You will always have access to the latest and greatest.</p>
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		<title>By: Pages tagged "gaming"</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-232</link>
		<dc:creator>Pages tagged "gaming"</dc:creator>
		<pubDate>Fri, 03 Apr 2009 03:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-232</guid>
		<description>[...] bookmarks tagged gaming OnLive Unveils Gaming On Demand - Will CAD &amp; O...&#160;saved by 5 others  &#160;&#160;&#160;&#160;mistic10 bookmarked on 04/02/09 &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] bookmarks tagged gaming OnLive Unveils Gaming On Demand &#8211; Will CAD &amp; O&#8230;&nbsp;saved by 5 others  &nbsp;&nbsp;&nbsp;&nbsp;mistic10 bookmarked on 04/02/09 | [...]</p>
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		<title>By: Devon T. Sowell</title>
		<link>http://www.cadfanatic.com/2009/04/onlive-unveils-gaming-on-demand-will-cad-other-apps-follow/comment-page-1/#comment-227</link>
		<dc:creator>Devon T. Sowell</dc:creator>
		<pubDate>Thu, 02 Apr 2009 13:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.cadfanatic.com/?p=882#comment-227</guid>
		<description>Hi Brian-&lt;br&gt;&lt;br&gt;Interesting post. I don&#039;t play computer games, so I&#039;m not familar with any game User Interfaces.&lt;br&gt;&lt;br&gt;In my area, SoCal, internet speeds, in general, are too slow to support resource intensive applications. My DSL speed varies considerably and cable internet starts at $100.00 per month and goes up to $750.00 per month, very expensive. Wireless, while plentiful, is also quite slow in San Diego. &lt;br&gt;&lt;br&gt;Another question, what if an internet connection is not available? Would a local machine install still be required? If so, it would run so must faster than a Cloud application.&lt;br&gt;&lt;br&gt;Thanks for sharing,&lt;br&gt;Devon</description>
		<content:encoded><![CDATA[<p>Hi Brian-</p>
<p>Interesting post. I don&#39;t play computer games, so I&#39;m not familar with any game User Interfaces.</p>
<p>In my area, SoCal, internet speeds, in general, are too slow to support resource intensive applications. My DSL speed varies considerably and cable internet starts at $100.00 per month and goes up to $750.00 per month, very expensive. Wireless, while plentiful, is also quite slow in San Diego. </p>
<p>Another question, what if an internet connection is not available? Would a local machine install still be required? If so, it would run so must faster than a Cloud application.</p>
<p>Thanks for sharing,<br />Devon</p>
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